Tanya had the unenviable task of taking over management of all content creation when our former lead left after 5 years. The deep end of the pool is not an adequate metaphor for all of the responsibilities she had to pick up on a product that was updated monthly. In addition to being a terrific designer and production artist, she had to become a UIX expert, master our pretty unique art pipeline, and as we scaled she had to build and train and manage a network of contractors and coordinate and review deliveries coming in every month. Suffice it to say that we never missed a date. She has a rare balance of departmental management skills, hands on production and a great eye for design. I can’t recommend her highly enough.

Mazda came to us to create an interactive racing game to show off the new Mazda 3. The grand prize was a Mazda 3 and we really wanted people to get excited about it. I worked with our developer to create a ‘steering wheel’ effect with people’s cell phones. We sorted audience members into two teams to race toe the finish line. The winning team of each race went into a random drawing for the grand prize.